Second Life bans gambling
The virtual world “Second Life” has banned gambling, a cautious legal maneuver that could dent revenue and spark anger among fans.
Although “Second Life” is home to large corporations, such as Toyota and Intel, which have virtual advertisements and marketing promotions, thousands of gambling shops dominate commerce in the online world.
Virtual characters, known as “avatars,” may compete at baccarat, poker, slots or other games.
San Francisco-based Linden Lab, which operates “Second Life,” imposed the gambling ban last week, citing in a blog “conflicting gambling regulations around the world.”
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